Concepting & Consultancy
Adding actual value, that’s how we are able to help our clients. We make sticky storylines by not only creating stunning visuals, but also by enabling your end-users to fully immerse in highly personalised experiences.
Working on the edge of technical feasibility, with our client’s treatment and the end-user’s personal desires, is what we like. With a team of experts, knowledgeable on third-party hardware, we ensure to deliver VR/AR experiences and match all those three playing fields in this process.
We started roughly 8 years ago in creating world leading 360° desktop and native mobile apps and have since then evolved our knowledge across a significant area. We now target the creation of champions league realtime rendered virtual reality apps on desktop and a range of quality mobile devices including HTC Vive, Oculus Rift, Daydream, Hololens and touch foils.
We have in-house developed engines and supporting software and therefore are able to push applications to a wide range of devices and have proven experience with Mobile, Daydream, Oculus Gear VR, Oculus Rift, HTC Vive, etc.
High-quality 3D modelling is where it all starts for our in house teams, when we’re asked to create a 3D VR experience. Here’s where our experience in getting the most out of platform specific parameters kicks in. Our modelling workflows are standardised and primarily focussed on finding the right balance between quality and performance for every available platform.
Next to real-time rendering, we have extensive knowledge with pre-rendered video production. After applying our stitching algorithms, we’ve setup postproduction workflows for 360° videos to be edited, stabilised, graded or animated, similar to traditional video material. Any desired look and feel can be achieved on time.